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©2019

SAMURANG GAMES 2019 

Condensed Event Rules

Table of Contents

 

Below are the condensed rules.  For the long version of Sparring, Forms and Self Defense click here.

All Forms & Self Defense Events Competition Rules

  1. Athletes are grouped  by age and rank, judges will award a Gold, Silver, Bronze score to the contestant based on their merit, they are not scored or competing against other contestants.  Awards are based on scoring table shown below.  No music is allowed.

  2. Black belts who receive a final score of “Gold” will be eligible for the Grand Champion Contest. 

  3. A Grand Champion competition must have at least three competitors to be held. this will be scored in Hanmadang Scoring System.   

  4. Only competitors in black belt division are eligible for Grand champion Rounds.

Taekwondo Gumdo & Partner Form Rules

  1. This is an open style contest; all forms standardized /traditional martial arts system Forms are accepted. No creative or extreme forms

  2. Contestants must present a form in range of their rank/ experience.

Koryo Gumdo & Open Weapon Form Rules

  1. No sharpened weapons are allowed. If a weapon is dropped, the contestant will be penalized one award level by the center referee.

  2. As to Open Weapons only, creative forms are accepted however extreme gymnastic moves are not allowed.

Partner / Group Form / Synchronized Form Rules

  1. Teams consist of 2 to 4 members, male and/or female, and may have variety of ranks.

  2. Synchronized means all of the moves are executed at the same time from start to finish.

  3. Teams may face in multiple directions for the performance and/or mirror their partners.

Self Defense Rules

  1. Teams consist of up to 3 members.

  2. Two divisions: Tactical (realistic) or Entertainment (action movie style.)

  3. One minute maximum time limit with a minimum three combinations presented.

  4. All team members must be registered for the event.

  5. Present self- defense engagements, combat or a battle scene that is choreographed.

  6. Blunt edge weapons and dialog to each other are allowed. NO Projectiles

Judging table for award presentation

Forms & Self-defense

Sparring

​ Taekwondo Continuous Sparring Rules:

  1. TKD Continuous sparring match. 2 rounds, 1 ½ minutes per round, 30 second break.

  2. All competitors will be divided into groups of two and compete in one match.

  3. Judges will award the winner of each round by raising a flag based on superiority and technical dominance of each round.

  4. Most flags added between the 1st & 2nd round wins the match. An absolute tie will result in a tie – no overtime or sudden death

  5. Equipment is required for sparring.

  6. Coaches are necessary, although the match will not be held up if they are not at the ring when the match starts. Parents may coach 

  7. Kick with foot and straight punch to chest gear (torso) are legal (scoring) techniques.

  8. Color belts:  ANY kick or punch to face or head is gam jeom and disqualification from the match.

  9. Black belts:  Controlled contact (pulled and retracted on contact) with foot to headgear is legal (scoring) technique.  Excessive contact to headgear with kick is either loss of round or match depending on severity.  Contact to the face (not headgear) with foot, or contact w/ hand to face or headgear, is either loss of round or match depending on severity or intent.

  10.  Exception to color belt/black belt head contact: incidental contact which will be reviewed by judges & decision made.

 

 

Soft Sword Engagement Point Sparring Rules:

1.  A match consists of nine engagement rounds with one opponent.  The greatest number of rounds won is the winner.

2.  If the match is tied after nine rounds, up to three sudden death rounds are added. If tied after twelve rounds, the match is a tie.

3.   The target areas are the head, torso, arms, legs and feet. Note: Hands are not a target, a strike or thrust to neck is prohibited.

4.   First to score a direct strike is winner of each round.  If simultaneous strikes occur (a clash), core beats extremities.

5.  The contestant has four different methods to score: direct strike, fake and strike, block an attack and immediately strike, your strike is blocked and you immediately strike. Note: Once contestants are engaged, all motions must be continuous, fluid, and connected with no pause in action.

6.   This Is a Control Contact Rule Tournament: In cases of injury or malicious intent, the center referee will declare a gam-jeom and announce the loss of the round or the disqualification and loss of match by the offender.

7. Infractions are: malicious striking, avoiding the engagement, striking with handle, a direct strike or thrust to the neck, attacking opponent with one hand on sword.

Padded Stick Fighting Rules:

1. Point style engagement matches:  9 rounds of engagements .

2. All competitors will be divided into groups of up to four contestants.  This is a single elimination contest.

3. Equipment is required for sparring. Contestants will use a single padded stick to spar.

4. Scoring is made by a strike or thrust to the head, torso or extremities.

5. Supiriority: In case of a clash; A strike to the Head beats the Torso or Extremities, A strike to the Torso beats Extremities.  

6. Minor infractions are avoiding the match, prolonged grabbing and pushing. Warning first time, then point goes to opponent.

7. Major infractions are direct strike to groin, neck or back of head, excessive contact, causing bleeding, sweeping, butting,

    throwing opponent, or unsportsmanlike conduct. 

    Major Penalty: No Warning are given; 1st offense: 1 point is awarded to the opponent or Disqualification

                                                                 2nd offense: disqualification of the offender .

SG Festival Contests 2019

Condensed Festival Contest Objectives

 

Board Breaking Contest - This is a Grand Campion Event

Goal:  To break as many boards as possible in a single downward hand strike

  1. The contestant may use a downward knife-hand or hammer-fist strike.

  2. Re-breakable boards are used for consistency and will be supplied by the tournament.

  3. Awards are based on the number of boards broken in age category

  4. Gold medal winners compete in Grand Champion Round.

 

Fast kick Contest   - This is a Grand Champion Event

Goal: To roundhouse kick the target as many times as you can in (2) ten second rounds. 

1. Round 1: Right foot                     Round 2: Left foot      Round1 + Round 2 = Total kicks

2. Gold Medal:  Age 15+: 39+ kicks, U-15: 39+ kicks, U-10: 32+ kicks.

3. Gold medal winners compete in Grand Champion Round.

5. Grand champion round: Choose a foot, do 30 kicks in the shortest amount of time.

 

Spin Hook Kick Contest - This is a Grand Champion Event

Goal:  To spin and kick the target as many times as possible in one round in 15 seconds.

  1. One round, using the foot of your choice, striking with the heal or sole of the foot. 

2. Gold Medal:  Age 15+: 12+ kicks, U-15: 12+ kicks, U-10: 10+ total kicks.

3. Gold medal winners compete in Grand Champion Round.

4. Grand champion round: Choose a foot, do 20 kicks in the shortest amount of time.

 

Jump High Kick Contest - This is a Grand Champion Event

Goal:  To jump up and kick the target as high as possible without falling down.

1. Jump up to kick the target with the foot. Contestants start at head height.

2. 18" above the head is a Gold Medal Winner

3. Gold medal winners compete in Grand Champion Round.

 

Paper Cutting Contest

Goal:  To accurately cut the paper targets for scoring.

1. Each contestant will participate in two rounds.

2. Round 1: Front cut,         Round 2: cross cut  

3. Scores are calculated, awards are presented:  Gold, Silver, Bronze, Warrior.

 

Target Thrusting Contest

Goal:  To accurately thrust the sword or staff into the target to gain the highest possible score.

1. Rnd1: Forward thrust,  Rnd 2: top thrust from shoulder,  Rnd 3: Turn around and thrust 

2. Scores are calculated, awards are presented:  Gold, Silver, Bronze, Warrior.

 

Standing High Kick Contest

Goal:  To kick as high as possible without supporting foot leaving the floor.

1. Starting at the head height, touch the cross bar, and it is raised up in 6” increments.  

2. Scores are calculated, awards are presented:  Gold, Silver, Bronze, Warrior.

 

Warrior Obstacle Fitness Course Contest

Goal: To complete the obstacles and exercises in the Warrior Course in the shortest amount of time possible.

1. The contestant maneuvers through the obstacles and exercise challenges of the course.

2. Time is marked, penalties will be added, and final time score will be given.

3. Awards are presented Gold, Silver, Bronze, Warrior.